Game Summary: Impossible Rescue is a PC game that has its game-play influence by games such as Manic Miner and Impossible Mission, with its art style reflective of Shadow Complex.
Plot: You are freelance mercenary Danielle and with you remote pilot droid (SHADOW) you have to infiltrate a hidden martian security installation to rescue the Presidents of Earths daughter from the Imperial Empire of Mars.
This project is a part of my masters degree programme (MSc Video Game Production, Enterprise & Design) in which I also worked with students from other masters degree programmes. (MA Video Game Development & MS Video Game Development)
Impossible Rescue gameplay:
Level Design Documents
During this project I worked as a Level Designer, planning and constructing levels that fit within the game world, taking into consideration the technical designers decisions on movement and enemy difficulty. As part of the level design I implemented the appropriate signposting within the game to allow the player to understand what can and can’t be done within the level. All of my research and design decisions were made available to the whole team through the Wiki PB Works.


Aside from level design I was also the point of contact for the sound designer whom was from a different faculty / school. (Royal Birmingham Conservatoire) In which I unpacked the brief with to devise and music and sound asset list for the game Impossible Rescue.
Software used:
Microsoft Excel – Level Planning, establishing what percentage was what asset in this single screen platform game.
PB Works Wiki – Documenting design ideas.
Adobe Photoshop – Level design mapping
OGMO Editor – Level editor
Hansoft – Task management
Perforce – Push / Pull builds
Discord – Communication
Soft skills:
Process of design (Research methodology)
Communication
Teamwork
Stakeholder discussion
